I created a Sprite Renderer, it has sprite sheet animation.
I would like to display it like GUI Texture in 3D, i.e.
- always displayed regardless of the position of the camera
- display position is given by a screen coordinate
- display over all other 3D objects
I tried to assign screen position to v2f vertex(SV_POSITION) in sprite shader,
but it displayed at unexpected position and disappeared when camera moved a certain distance.
(When the camera does not move, sprite does not disappear)
How can I display Sprite Renderer like GUI Texture in 3D?
Sorry my English is limited.
I thank you for reading it through.