The output of this loop is in row * col…How can I display in col * row by changing the very code…Pls suggest?
for(int i = 0;i<count;i++)
{
for(int j = 0;j<count;j++)
{
go = Instantiate(_RefTile) as GameObject;
go.name = (i)+“”+ (j);
go.transform.position = new Vector3((j-count/2f)*mfTileSize+.1f,(count/2f-i)*mfTileSize+.1f,count);
_Tiles.Add(go.GetComponent());
temp = (mJSONData.list[_Tiles.Count-1].GetField(“TileType”).ToString());
_Tiles[_Tiles.Count-1]._eTileType = (eTileType)(int.Parse(temp));
temp = (mJSONData.list[_Tiles.Count-1].GetField(“TileRotation”).ToString());
_Tiles[_Tiles.Count-1]._eTileRotationType = (eTileRotationType)(int.Parse(temp));
go.renderer.material.mainTexture = GetImage((eTileType)(int.Parse(temp)));
}
}