How to display the transpose of the matrix ,i.e in col* row format?

The output of this loop is in row * col…How can I display in col * row by changing the very code…Pls suggest?

for(int i = 0;i<count;i++)

{

for(int j = 0;j<count;j++)

{

go = Instantiate(_RefTile) as GameObject;

go.name = (i)+“”+ (j);

go.transform.position = new Vector3((j-count/2f)*mfTileSize+.1f,(count/2f-i)*mfTileSize+.1f,count);

_Tiles.Add(go.GetComponent());

temp = (mJSONData.list[_Tiles.Count-1].GetField(“TileType”).ToString());

_Tiles[_Tiles.Count-1]._eTileType = (eTileType)(int.Parse(temp));

temp = (mJSONData.list[_Tiles.Count-1].GetField(“TileRotation”).ToString());

_Tiles[_Tiles.Count-1]._eTileRotationType = (eTileRotationType)(int.Parse(temp));

go.renderer.material.mainTexture = GetImage((eTileType)(int.Parse(temp)));

}

}

ya…i got it rt …its just
go.name = (j)+" "+ (count-j-1); in the 4th line