I have 2 scenes and want to split screen in 2 parts. Each part displays own scene and handles mouse clicks.

I try to use “add scene additive”, but it just adds own object tree to active scene. I need separate scenes in each part and be able to determine mouse events in both scenes.
Is the way to implement that in Unity?
Use Open scene additive
In the inspector of the camera (3d scene)
Go to Camera > Viewport Rect
use these settings

In the inspector of the camera (2d scene)
Go to Camera > Viewport Rect
use these settings

@OsmiousH
@xotonic
I Found out the error
In the layer manager add new layers 2d and 3d
*** In the Camera Settings of 2d camera***
- Find culling mask
- In the culling settings
- Remove 3d
Do the reverse in the 3d camera
Now in the objects you want to set 2d add 2d layer and the opposite in 3d