I’ve hit a road block (pun intended) for my arcade racer I’m developing for school. I am trying to render a barrier texture image on both sides of a plane or quad. For reference, I’m trying to make it look like the spiked fences in Bob-Omb Battlefield from Super Mario 64.
I can get it to render on one side, but not the other. Right now, I’m using cubes, but that is adding unnecessary tris that I really don’t need. Yes, modern technology can render that with little issue, but I both A) want it to match that old visual look and B) I want to ensure it can run on ANY supported platform, regardless of power.