I am new to Unity and I am trying to build a competitive multiplayer tower building game. I am currently using Unity’s network manager for the multiplayer, which means I have created a generic player prefab (that is automatically spawned when a new client connects) but I can’t seem to figure out the camera.
I want to have a number of split screens (the number depends on number of players in the game), each following the height of the respective players towers. The effect that I want is something like this:
Can someone please give me a quick pointer as to how I can build something like this? (Maybe the name of some unity’s inbuilt function which I can google and find out more about).