Im making a 2D top-down game where the player walks around and in different ways interacts with the environment (like the first Zelda games). All graphics are displayed on planes, however I have given them box colliders to make sure they collide with each other, which they also do.
What I want is to make the player unable to move through objects with a certain tag. And since I dont want any physics in the game, I dont want to use the Rigidbody physics.
Any ideas? I’ve heard that raycasting might do the trick, but im not very familiar with it.