Great sages of Unity i call upon thee… I was experimienting with Unity visual scripting system and some other assets and i want to implement a “click to move” option for a single object for starters. I mean click on a test plane (and any object within a layer.), the camera makes a Raycast, it collides, gives a location, and make the object move to a position in the test plane, i need it to move without using nav mesh… Just local avoidance (the reason is that i am currently using round planets from another asset and i don’t want to sacrifice those.) i am also using polarith AI in this proyect sooo any ideas or examples?.