Hi, I’m having trouble with creating a billboard shader with shadergraph. It is for a simple quad with a texture and I want all axis to align with view, so it should look exactly like a particle with view render alignment.
This is what I got so far. In general it seems to work, but the object is rotating a little bit (and sometimes scaling, depending on the view direction), if I rotate the camera when near the object.
Anybody know what’s going on here? What am I doing wrong and how can I fix it?
Thank you.
Hi, to fix rotation you need to do to this.[143768-безымянныи.png|143768]
That’s because you’re using Quad. It doesn’t use the same axis as cube does, for example. You need to change axis to fix this. And rotate it if it needs.