I have a character that's essentially a sphere. This character has ears which I'd like to use joints to flop around a bit using physics. This is meant to be strictly cosmetic, the ears are not meant to be part of the character's main movement or hit detection.
The problem is, during my testing, I've attached a cube to the object via different joint types, including hinge and character joints. With some tuning the motion looks nice is remains stable. However, the mass of the cube's rigidbody is now being added to the character's mass, making him jump lower when upward forces are applied.
What's the best way to achieve cosmetic physics such as this that don't impact the character's rigidbody?