Hi,
So I came across a model of Sonic the Hedgehog from Sonic Generations, it only had the main textures so I extracted the other ones from the game which are falloffs, specular textures and bumpmap textures. I tested these ones on Unity, the bumpmaps (normal maps) and falloffs (dynamic and surface reflection) worked just fine, a really close result to Sonic Generations rendering quality. The only flaw here is that there’s no built-in specularity texturing shader and I’m really new to the shader’s language, I eventually know very little of it, so if someone please can help me mix Diffuse + Specularity, I would really appreciate it!
I attached the textures of specularity for Sonic (sorry if they are too big, I tried resizing the textures as most as I was capable of to prevent blurry or disaligned colors or parts of the image, the actual resolution here is 512x512, the original size of these are 1024x1024):
Thanks for reading!


