so right now i want to put every like 10 or so objects into an array but leave the rest out. can anybody point me in the right direction? heres what i have so far i need something for the if satement.
var instantiateObject : Transform;
var gridX = 10;
var gridY = 10;
function Start () {
tileArrayY = new ArrayList();
tileArrayX = new ArrayList();
for ( var x = 0; x < gridX; x++){
for (var y = 0; y < gridY; y++){
var myName = Instantiate(instantiateObject, Vector3(x *.5,0,y * .5), Quaternion.identity);
myName.name = "x: " + x + "y: " + y;
if(){
tileArrayX.Add(myName.gameObject);
}
else{
tileArrayY.Add(myName.gameObject);
}
}
}
print("This is your YArray: " + tileArrayY[0]);
print("This is your XArray: " + tileArrayX[0]);
print("This is your YArray: " + tileArrayY[1]);
print("This is your XArray: " + tileArrayX[1]);
}