How to do for the drawmesh render Reflection probes and not only the environment reflection skybox

Hi,

im creating a drawmesh for my scene with this line

 Graphics.DrawMesh(Mesh, matrix, Material, 0, null, advancedSettings.subMaterialIndex,null,UnityEngine.Rendering.ShadowCastingMode.On,true);

but the created mesh cast only the environment reflections, not my Reflection Probes.

i need help for trying to fix problem please.

Ok after many and many search and test i have found my problem

Here is explained