Hi, im currently working on RPG graphically very similar to Runescape (old school), but with my own game system. I am not sure what is the best way to have interchangeable armor system. I am going to create low poly models, as i said, similar to runescape models like here, and want to have possibility to have random variations of armor like here.
There are two ways as i understand, first is just to change mesh of my character model, the second one is to create model of my character and use the bones weights to armor models. I know there is whole topic about the first one here "stitch multiple body parts into one character" - Unity Engine - Unity Discussions but really? Every qeustion about something similar leads to this topic. But its like 8 years old and for Unity 2.0…Is there simplier way to achieve same results but dont study masterprompt’s exhausting explanation which i’m not gonna be able to implement anyway. And for the second one i cant find any hints, except manual and script on unity web for bone weight, which is way too general for my use and my skills. I have spent looking for some solutions (tutorials) for hours, but google keeps popping the same topics, which are 4-8 years old…
Any advice how to choose the best way for changing armors and how to gain any knowledge about these issues. Thank You.