I have been working from Unity’s Isometric Tilemap based project to try to prototype elements for a game I plan on making. The one issue im having is how to do pathfinding, as I want to have AI that battle and shoot in squads.
I looked into using Unity’s Navmesh, but can’t find a way to use it with Isometric?
I also thought about writing my own A*, but not my area of expertise. I wrote a quick one where each tile is a node and it calculates the path. This, of course, leads to AI always moving from the middle of one tile to another. It also meant that the whole tile had to be unwalkable, which isn’t the best because the unity isometric demo uses decorations that are Prefabs with colliders that can be placed freely. So doing this would limit those objects as AI couldn’t go in any tile that contained an object.
Any help, ideas or links to guides would be appreciated, thanks.