How to do Multi Camera Occlusion culling

Hello, my team is working on a project that is a VR and PC game where two players have to work together. The problem we are having is that we cannot use occlusion culling on two cameras(pc and vr cameras) because it only culls on one camera(VR not pc), meaning that pieces of our scene is missing from the other players view.

is there any way to have two cameras additively occlusion culling at the same time?