Hi everyone.I have a plane and a particle system in my scene.I used collision and gravity modifier option on particle system to make a simulation like water is pouring.But after particles hit the ground they pass through each other.Actually i want to make this particles collide with each other and then i want to add some physical movements with a c# script to these particles. As a result i will be done a water simulation.I tried to use world particle collider,particle animator,emitter but they didn’t make any changes.I think i don’t know how to use them also.I’m new to unity.Can you suggest a solution?Thanks for help.
This is a shuriken particle system tutorial (sort of) in it the guy talks about having particles collide with a plane.
If nothing changed from february (and I suppose it didn’t) here’s the veredict:
The Legacy Particle system can collide with a mesh while shuriken (the new system) can only collide with a plane. No, neither of them can make particles collide with each other.
Also, shuriken and colliders should get better in 4.0, I suppose.