I would like to configure IK such that my avatar’s feet remain planted on the ground as the rest of the body goes down. In other words, I want the avatar to crouch when the target transform moves down. (Similar to planted feet in Max if you are familiar).
I tried to follow the example in the manual Unity - Manual: Inverse Kinematics and modified it to use the feet. This works in that it causes the foot to follow a transform when I move it but doesn’t provide the behavior I want of locking the feet on the ground. Is Mechanim’s limited to this type of IK only?
If you can point me to any useful resources/tutorials regarding IK I’d appreciate it.
Thx