How to do Save/Load

I would like the Save/Load to behave this way,

Thread 1: loading the game

Thread 2: displaying the game info and other info (such as a graphical timer) in parallel to Thread 1. Then after Thread 1 completing loading, Threading 2 is going to display the loaded game.

How to do the above?

You can’t, really; Unity APIs are not thread-safe. However, you do have co-routines available. Use LoadLevelAsync() to do thread 1’s work in the background, while doing thread 2’s work in your main Update() loop.

Ok, thanks.