Hi
I’m doing a small 2D game and it’s more or less build with NGUI.
I need to do some small effect animations, like when some gold are put in a minecart, the gold bounce up and down, to visualize that you have more gold now. I have a whole array of small effect/play-once animations that I need on various prefab/gameobjects.
I have been following Unity3d for years, but this is my first real project. Therefore I know about the Animation and Animator - aka the old and the new animation system.
Unity3d want me to use the new Animator…so I play along…but…it’s crazy completed to do simple things like this with the Animator.
The main reason is that it’s “state” based and not specific-animation-based
So, does anyone out there have some useful links on how to do simple playonce animations with the new Animator?
As you can see, I know how the Animator works basically…but I might have missed something…because as easy Unity3d is to use in almost all other places, it just can’t be real it should be SO damn complicated to do minor animations like I need here.
Thanks in advance.