I’m designing a player controller as an experience building exercise and I’m running into the problem where when I jump I stick to walls of basic cubes while moving in air. I did some research and thought of two possible solutions.
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Turn off player movement while airborne. For design reasons I don’t want to do this.
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Apply a physics material to cubes with 0 friction.
The problem with 2) is I have to apply it to the surface which is problematic when I want the player to platform across the surfaces.
So my question is, is there any way to apply properties to one specific area of a 3D polygon? My thought is to apply a plane to the top of every cube, but that would be a messy and cumbersome solution. Any thoughts?