I want to mark an area to hide on the image below, not mask out all but the RectMask2D area. So the inverse.
But there seems no easy way I can work out - perhaps a modification of the UI shader?
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I want to mark an area to hide on the image below, not mask out all but the RectMask2D area. So the inverse.
But there seems no easy way I can work out - perhaps a modification of the UI shader?