how to do this? (info bellow)

if gameobject is seen run NoiseEffect.cs
else
if NoiseEffect.cs is runnig turn it off
if NoiseEffect.cs is NOT running do Nothing.

thnax for the help :slight_smile:

So you want the noise effect to happen when a certain gameobject is in view, then if the object is in view again it gets turned off? You could try a raycast towards the object with a ‘has seen the object’ counter, so if the object is seen again noise effect is turned off. Sorry if I misunderstood what you mean.

no… when gameobject is not in view then turn off :slight_smile:

Check out:

and

and enabling/disabling the NoiseEffect component.