how to do when the room_creater disconnect, when I use master server?

I use “Unity 3.1” pro and “master server 2.0”

if a man(called A) create a server

Network.InitializeServer(32, connectPort);

and others(B and C) join this server,

Network.Connect(connectToIP, connectPort);

when A disconnected, this server will be display, it’s so bad ,

I want to give the room master to B, How should I do?

you would need to script that when players B C get disconnected, player B starts a server and player C connectes to that server.
Keep in mind that once B C get disconnected they can’t send messages to eachother anymore. and all current game data will be lost