I use “Unity 3.1” pro and “master server 2.0”
if a man(called A) create a server
Network.InitializeServer(32, connectPort);
and others(B and C) join this server,
Network.Connect(connectToIP, connectPort);
when A disconnected, this server will be display, it’s so bad ,
I want to give the room master to B, How should I do?