Hi,
i want some prefabs to spawn at a point where no collider-object is located.
my spawn function:
public void SpawnSpeedup()
{
int x = (int)Random.Range(border_l.position.x, border_r.position.x);
int y = (int)Random.Range(border_t.position.y, border_b.position.y);
Instantiate(speedup_prefab, new Vector2(x, y), Quaternion.identity);
}
How can i do this ?
My question is similar to this: Collision spawned object - Questions & Answers - Unity Discussions