How to drag a gameobject from Hierarchy to the Track and Create a Clip

How to drag a gameobject from Hierarchy to the Track and Create a Clip just like Audio/Animation Track? Thanks:)

Prior to 2018.2, there is no mechanism in place to do that.

In 2018.2, timeline will automatically inspect the clip type and automatically support drag and drop for any public exposed references or object fields, including gameObjects. This means GameObject drag and drop support to automatically create ControlTracks clips and Cinemachine clips. It will also work for any custom tracks/clips, such as those in the Default Playables asset store pack.

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