How to drag around an object and making it collide with other object 2D

Well i simply wanna make my sprite draggable with mouse/tap and colliding with other object’s.
So far i found alot of scripts on the internet to move my object around but i cant make it collide with enything and some of the tutorials about this are old.

So if u can send me to a proper tutorial that includes code or write me one i will probobly understand it since i cannot write my own :frowning:

I will be very thankfull !

Add the following the gameobject you want to drag. Create a scritp called Drag

using UnityEngine;
using System.Collections;

[RequireComponent(typeof(BoxCollider))]

public class Drag : MonoBehaviour {
    private Vector3 screenPoint;
    private Vector3 offset;

void OnMouseDown() {

    offset = gameObject.transform.position - Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, screenPoint.z));
}

void OnMouseDrag()
{
    Vector3 curScreenPoint = new Vector3(Input.mousePosition.x, Input.mousePosition.y, screenPoint.z);
    Vector3 curPosition = Camera.main.ScreenToWorldPoint(curScreenPoint) + offset;
    transform.position =  Vector3.Lerp (transform.position, curPosition, Time.deltatime);
}
}

screenPoint is null on Mousedown, but you’re on the right track.

Here’s a simple version that does not account for the offset of the mouse-location and the object’s offset:

 float camDistance;
private void OnMouseDown()
{
    camDistance = Vector3.Distance(transform.position, Camera.main.transform.position);
}
private void OnMouseDrag()
{
    Vector3 mousePosition = new Vector3(Input.mousePosition.x, Input.mousePosition.y, camDistance);
    Vector3 objPosition = Camera.main.ScreenToWorldPoint(mousePosition);
    transform.position = Vector3.Lerp(transform.position, objPosition, Time.deltaTime);
}