This is the best visual example of what I am wanting:
I know its possible, and it has something to do with loop’s and velocity, but my atempt didint work out, so maybe someone could point me do a good example of such a trail effect. Thanks.
This is the best visual example of what I am wanting:
I know its possible, and it has something to do with loop’s and velocity, but my atempt didint work out, so maybe someone could point me do a good example of such a trail effect. Thanks.
If you show your attempt, there would be a discussion basis…
my code is to large to post it here, I’ll re write the part of my atempt.
Vector2 bodyAccDotPrevPosition = bodyAccDotPosition;
bodyAccDotPosition = Event.current.mousePosition;
Vector2 vel = (bodyAccDotPosition-bodyAccDotPrevPosition)/Time.deltaTime;
if(bodyAccelerationDot)
{
for(int i=0; i<100; i++)
{
Rect bodyAccDotRect = new Rect(bodyAccDotPosition.x+(i*vel.x*100),bodyAccDotPosition.y+(i*vel.y*100),32,32);
if(bodyAccelerationDot)
GUI.DrawTexture(bodyAccDotRect,bodyAccelerationDot);
}
}