This more a “yes or no” question than an actual question.
I’m working on a game where the player can select elements. When he clicks on elements I draw a line between the previous selection and a the new one. I’m currently using the Debug.Drawline function to display the link between chosen elements but I need a final method.
My idea is to import a quad from Blender (to avoid using Unity planes which are full of vertex) scale it, rotate it, and display it always facing the camera.
My question: Is it the good technique to display lines or is there other techniques?
I have a similar type of game, and
– MizuhoLineRendererworks pretty well. There's no significant problems with usingLineRendereras long as you don't have hundreds or thousands of lines.Well, here's my standard link: [Vectrosity][1]. [1]: http://www.starscenesoftware.com/vectrosity.html
– Eric5h5@Eric5h5: You and your paid solutions. I think a lot of us happen to be Scrooges. Well, I'd like to think that.
– MizuhoThat's why I don't post them as answers. I've written quite a lot of free scripts on the wiki which I also link to. Fortunately many people are not Scrooges.
– Eric5h5the price is too low, the only problem with most Asset store products
– Fattie