How to draw a line?

This more a “yes or no” question than an actual question.
I’m working on a game where the player can select elements. When he clicks on elements I draw a line between the previous selection and a the new one. I’m currently using the Debug.Drawline function to display the link between chosen elements but I need a final method.

My idea is to import a quad from Blender (to avoid using Unity planes which are full of vertex) scale it, rotate it, and display it always facing the camera.

My question: Is it the good technique to display lines or is there other techniques?

You can use line renders, which allow you to define a start and end point, as well as width. This is generally more simple than using a quad, but I think it may be less efficient.

-AJ