This more a “yes or no” question than an actual question.
I’m working on a game where the player can select elements. When he clicks on elements I draw a line between the previous selection and a the new one. I’m currently using the Debug.Drawline
function to display the link between chosen elements but I need a final method.
My idea is to import a quad from Blender (to avoid using Unity planes which are full of vertex) scale it, rotate it, and display it always facing the camera.
My question: Is it the good technique to display lines or is there other techniques?