Simple question, what’s the easiest and efficient (along with quality) way to draw out whole maps like these:
Top two being hyper light drifter and bottom two being hollow knight (made with unity)
I love the lighting and shading that goes along with those drawings. Which I assume is pixel art for both cases.
I’d love to create worlds with both these games approach, hollow knight’s style of art along with hyper light drifter’s colors and lightings. Notice those red lights in HDL’s 2nd picture. That’s definitely some kind of lighting effect from a software like photoshop.
But what’s the efficient way of doing this?
I tried this image up here by creating tiles with graphicsgale, then made this little room on tiled, exported a png file to GIMP and added a gradient coloring to see if I can achieve a similar effect of the lighting. But this seems very inefficient. You can see I tried doing “selects” here and there and applied the gradient tool. You can see a distinction in the colors because of this. What’s the best way of doing this? Or even an easier way?
Please do let me know.