How do I draw on my minimap in a color (in the picture, yellow is marking visited areas) emitting from the player, so I know in which areas I was already? Like this:
Minimap from Ratchet & Clank: Size Matters (PSP)
So far I got:
The minimap camera is above my player and has a RenderTexture as targetTexture that I display on a RawImage component in the UI. Also I have set its cullingMask only to “Minimap” to render the objects that are on this particular layer.