How to draw range of triangles.

In GL you can do something like this :

void glDrawElements( GLenum mode,
GLsizei count,
GLenum type,
const GLvoid *indices )

where you set the count and the first index you want to render. Is it possible to do something like this in Unity ?? I don’t see anything like this in the renderer or meshfilter class.

Checkout the GL class:

You will need the Pro license btw.