I am trying to duplicate a 2D unity project so I can edit it while still keeping the original. I copy and pasted the files to do this and created a new project. However, if I want to then duplicate this new project again, it doesn’t let me. When I copy and paste it, the windows files app displays a short loading symbol and then nothing is actually duplicated. Does anyone know why this may be or how to fix this?
As 2D project isn’t a special kind of project. I would suggest we move your post to the Editor & General Support forum here.
In the end, it’s just a set of files on disk. Nothing Unity does would stop you from copying the contents of a folder as many times as you like.
This sounds like some issue you are having on your OS really.
You also can never copy a project while any apps (such as Unity or Visual Studio or even Notepad) are running in the project. Close everything first.
ALSO, source control makes copying stuff ULTRA easy, plus you can guard against data loss.
Please consider using proper industrial-grade enterprise-qualified source control in order to guard and protect your hard-earned work.
Personally I use git (completely outside of Unity) because it is free and there are tons of tutorials out there to help you set it up as well as free places to host your repo (BitBucket, Github, Gitlab, etc.).
You can also push git repositories to other drives: thumb drives, USB drives, network drives, etc., effectively putting a complete copy of the repository there.
As far as configuring Unity to play nice with git, keep this in mind:
Here’s how I use git in one of my games, Jetpack Kurt:
Using fine-grained source control as you work to refine your engineering:
Share/Sharing source code between projects:
Setting up an appropriate .gitignore file for Unity3D:
Generally setting Unity up (includes above .gitignore concepts):
It is only simple economics that you must expend as much effort into backing it up as you feel the work is worth in the first place.
“Use source control or you will be really sad sooner or later.” - StarManta on the Unity3D forum boards