I’m trying to figure out how to create a new terrainData instance that is an exact copy of an existing terrainData file, and is set to a 3x3 grid, so that there will be 9 copies of the terrain in the new terrain, lined up like a tic-tac-toe board.
This doesn’t need to be performance happy, as I’m not doing it at run time, I just need to generate the asset, then send it off with the game.
I’m using unity 3.5.x
Thanks for the help!