How to duplicate a terrain?

I’m trying to figure out how to create a new terrainData instance that is an exact copy of an existing terrainData file, and is set to a 3x3 grid, so that there will be 9 copies of the terrain in the new terrain, lined up like a tic-tac-toe board.

This doesn’t need to be performance happy, as I’m not doing it at run time, I just need to generate the asset, then send it off with the game.

I’m using unity 3.5.x

Thanks for the help!

Is there a reason why making the terrain a prefab and instantiating 9 of them doesn’t work?

I’d like to have it be one terrain object. I’m teleporting around the terrain at times, and having it as one object saves on rendering time.