Hello,
I’m pretty new to Unity and am working on a project for my university. What I’m trying to do is allow the player to control a machine that will drill into a piece of metal, and have the piece of metal reshape as it is touched by the drill. Is there a way to create a mesh that will change itself based on these properties? If so, what scripting functions should I look into in order to accomplish this? Are there any examples of it that I can look at to get a better idea of how to proceed?
Thanks!