How to earn £12,000 in one year from game development?

I guess a re-skin and re-submit should work better than an update! :-0

*(with other possible improvements aside from better/different graphics)

If they like your game, I’m sure they’d like a reskin.

If your game is a heap of junk… you’re just reskinning a heap of junk.

Bear in mind that ALL of this advice is predicated upon the idea that your game is at least minimally worthwhile and it not addressing embarrassingly poor games at all.

If you’ve got a good game, get it out there!

If you don’t, keep trying until you either get it right or give up.

I think most players hate re-skins. They want their games to be always unique.
That’s why they crucifies plagiarism even if it’s made by the same developer of the other title.
Looks like there’s only three proven routes there:

º Release something big only if you know it’s going to be a hit. You’ll know it is, when you have some elements that generates a big hit.
º Or build your big thing based on chapters where each update can be accepted like it was a new version of the game.
º Or build a lot of little apps (different from each other) every month and you end up with a good revenue at the end of the year.

The first one costs a LOT of money to build and to release.
The second one, Apple may not like if you don’t add obvious expansion to the next release of the same game (Take a look at “Back To The Future” series). You can’t just add some stuff, you really need to expand or continue the last version.
And the last one, I see most devs doing that. It is easy and cheap and keeps money dropping into your pocket; but its always crap games and you won’t build a reputation from that. Also people who does that as main route will close their doors some day after big publishers increases production quality following hardware’s ascension.

I may be wrong, but I can’t see any other proven strategy at the moment.
You can’t focus all those paths at the same time unless you have a sizable team, so it’s a matter of decision about what could be the best route to you.

@Bruno: Heh, yeah, I guess that’s true, re-skinning sounds kind of cheap, even if it is somewhat improved.
Reminds me of those old cartridges with 999 games, it was 5 games, re-skinned to death! lol.

I like the 3rd thing you said, making several small games! I like the idea of working out my imagination! Plus for every new idea I can raise the bar a little bit!

I think ‘reskinning’ can be taken in different contexts. There is using your code base to make a new game in the same genre and just changing your art assets and delivering the same thing over again.

im agree with Little Angel, maybe reskinning is not that bad if what you do is re-use code and in some ocations a prefab or skin, maybe you had a multiplayer FPS game and now you’re doing a FPS plataformer… you can re-use most of the code and maybe some asset or improve the ones you had… i think that is not bad at all…

but if what you do is like just change the skin colors of your multiplayer FPS characters, change the menu colors and dont even bother in add more maps or game modes… that’s really cheap! i dont think customers like that…

Personally, I’m very frustrated that Unity doesn’t have a good tool or solution to reusing code: editors or scripts or snippets. You need to copy or reimport any asset you want to use, and if you make changes or updates, they are difficult to propagate. Like the “standard assets” directory in the Unity directory, where one can easily import packages, I’d love to see some sort of mechanism to save editor scripts in a publish/subscribe manner, and a way to store scripts and snippets as well.

This would vastly improve the ability to reuse one’s code base.

Little Angel, for that case the asset server doesnt work?

i’ve never use it before… not even sure if thats is its functionality, however i think that will involve some setup and knowledge just to get it working, and i dont know if that can be done locally or you need a dedicated computer…

Reskinning might work really good, it just depends on the game. Take Robot Unicorn Attack for example. It has 3 different skins, and I quite like it actually.

If you are reading this thread with any intent to apply it to your real life, then you should balance this discussion with the book, ‘Rework’. It’s a wonderfully short read, and <$10. It is basically the ‘kick your butt and get your small business started’ motivational hand book. It will not talk about SDD’s or Unity or graphics, but it will give priceless advice like:

  • Release Half a Product, not a Half-Assed Whole.
  • Stop making excuses.
  • Growing is not a strategy. Only grow when you absolutely, positively must.
  • Making Decisions is Progress. And Changing them is how you survive.
  • Survival is about cash. From minute one, always consider how what you are doing will make money.

If you are a business owner or starting one, it’s full of non-glorified, good common sense.

Gigiwoo.

No, it doesn’t, but there are two solutions to the problem that most certainly work. We continue this discussion in this thread: Using links (Sym Hard) to create a common folder for all Unity Projects - Unity Engine - Unity Discussions

Just posted a shout out for Artistic help http://forum.unity3d.com/threads/104356-2D-3D-Artist-Animator-up-for-a-12-month-12-k-Challenge

JustinLloyd: I’ll have to look into how to use symbolic links. I have “heard tell of them lurking in them thar hills”, but I have yet to meet on face to face, much less round one up and rope it.

But if it acts as you say it does propagating changes through all projects, it’s a must learn topic.

I know this is off-topic. but man, second day back from college, I really need to start managing my time :'/ Far to much coursework/homework, freelancing, voluntary jobs, the woman, friend time. D: im gonna be a wreck by the end of the year! and If I really want to start this kick-start career I decided from this thread… Im going to need a LOT of free periods. FYI any brits wanting to take maths at Alevel, Dont, its Fudging horrible.

Cries in the corner

/pat

I’ll be ok, Charlie.

I skipped math in University after the first year. It wasn’t fun and the entire course was designed to weed out people thinking of taking it as a degree rather than teach anyone anything.

You have time to start your career.

Have some fun.

It’s a bit tangent guys :slight_smile:

This is… UNITY!!! forums</hushed tone> Tangent is our middle name, which would actually then read:

This is… UNITY TANGENT FORUMS!!!

but I digress. LittleAngel, let’s move our posts to a separate thread and delete these from here to keep it on topic. Clean up in aisle thread #3.

Symbolic Link discussion moved:

Really like the insert coin touch. A fun image that made me smile :slight_smile: