Hello!
I will have few bots in my game. They will have simple route beetween waypoints (I have a table for each of them). I’m using Empty Objects as waypoints and NavMeshAgent (Unity Free) to navigate. And where is the problem? I want to randomize it a bit and after constant period of time each bot will change route for a new one. I will randomize numbser and create few points in predefinied radius. How should I instantiate objects? I don’t have flat terrain!
I was thinking about makind height as max height of my terrain and add Rigidbody with gravitation to each component. Do you know better trick?
And btw: there is an option for easy placing object on the ground? It’s a bit frustrating when I’m placing empty objects (or with gizmos) and missed a few yards placing them into the air or below my terrain texture.