How to edit a box collider as if you were dragging the pivots of the bounding volume but via script?

I want my code to increase the size of the box collider on one side only, as if I hit the bounding volume button and dragged the side out. How do I go about doing that? I’m trying to learn if either I can access that pivot via script or the algorithm required to properly change the box’s center as I increase the z size.

You would need to manipulate both the .center and .size properties of the BoxCollider in order to achieve what you want.

For instance if you pulled a side out by unit 1, that dimensional axis of .size would be increased by 1 and that position of .center would be adjusted (up or down appropriately) by 0.5

Yep, center.z = size.z / 2. Thanks!