In Adobe Flash Animate CC editor we can edit Symbol (GameObject) in two ways:
Example:
- In place (default Unity3d workflow). You can see Symbols (GameObjects) outside of selected (green shape) Symbol.
- In separated viewport, where you can see and edit only selected Symbol (GameObject) including it childrens.
How this (or similar) can be reached in Unity3D? Thanks in advices. Googling don’t helps