How can I edit a pivot point on an object in Unity?
Someone can correct me if I’m wrong, but I don’t think you can edit a pivot point inside Unity. I think the only way is to create a blank game object and place your object inside of it. Then you can position your object as desired inside of the blank game object and rotate the blank game object. I hope that makes sense.
hth
ah, it does thanks.
you can move the mesh by moving its vertices, (using the same vector to move each vertex)… it’d be like moving the pivot, to keep the mesh actually in the same place you’d have to move the gameobject using the negative value of the vector that you used to move each vertex