using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
using UnityEngine.SceneManagement;
public class Quiz1 : MonoBehaviour
{
[SerializeField] private TMP_Dropdown dropdown;
public int answer1;
public void OnChangedDropdown (int value)
{
this.answer1 = dropdown.value + 1;
Debug.Log(this.answer1);
if (this.answer1 == 1)
{
Debug.Log("This is mine");
} else {
Debug.Log("This is yours");
}
}
}
I would like to see the value of [this.answer1] on the Result[Text Name] of Result1[Scene Name]. However, it is unable to make it by myself. Could you help me to complete the code?