Hi
i am new to networking i have been fighting with unity in the last two weeks trying to figure out
the system.
And finally i learned to sync properly (i hope) and everything is working as it should
but i wan’t the player to choose a name before entering the room
i want to set the room players and map and all of that fancy stuff
i don’t want in depth details
i just want to know where i start
how i reach the code
how i can make my own matchmaker based on unity’s service
since i started this project i was afraid of this moment
please help me get over it
I don’t think they will release the source code of the matchmaker or relay server. However, in the networkmanager there’s a string field with the matchmaker url. So maybe they’ll explain how it’s working. (Seems to be a simple WEB API)
So you mean
i can’t make any room settings? or use the new ui?
You can do whatever you want as long as you don’t want to host your own matchmaker and/or relay server.
You could add an InputField that stores the player name and then when you are connected to the server you pass it via a [Command]. (One solution, there’s like 20 of them)
You could still code something of your own but you’ll run into trouble with ports not being opened.