How to edit this script

Hello, Please help me to edit this script to rotate my object for x ,y, angle

using UnityEngine;

namespace Lean.Touch
{
    // This script allows you to transform the current GameObject
    public class LeanRotate : MonoBehaviour
    {
        [Tooltip("Ignore fingers with StartedOverGui?")]
        public bool IgnoreGuiFingers;

        [Tooltip("Allows you to force rotation with a specific amount of fingers (0 = any)")]
        public int RequiredFingerCount;

        [Tooltip("Does rotation require an object to be selected?")]
        public LeanSelectable RequiredSelectable;

        [Tooltip("The rotation axis used for non-relative rotations")]
        public Vector3 RotateAxis = Vector3.forward;

        [Tooltip("Should the rotation be performanced relative to the finger center?")]
        public bool Relative;
       
        protected virtual void Update()
        {
            // If we require a selectable and it isn't selected, cancel rotation
            if (RequiredSelectable != null && RequiredSelectable.IsSelected == false)
            {
                return;
            }

            // Get the fingers we want to use
            var fingers = LeanTouch.GetFingers(IgnoreGuiFingers, RequiredFingerCount);

            // Calculate the rotation values based on these fingers
            var center  = LeanGesture.GetScreenCenter(fingers);
            var degrees = LeanGesture.GetTwistDegrees(fingers);

            // Perform the rotation
            Rotate(center, degrees);
        }

        private void Rotate(Vector3 center, float degrees)
        {
            if (Relative == true)
            {
                // World position of the reference point
                var worldReferencePoint = Camera.main.ScreenToWorldPoint(center);
       
                // Rotate the transform around the world reference point
                transform.RotateAround(worldReferencePoint, Camera.main.transform.forward, degrees);
            }
            else
            {
                transform.rotation *= Quaternion.AngleAxis(degrees, RotateAxis);
            }
        }
    }
}

Why should anyone bother wasting time with someone who just copy and pastes code from GITHUB? Talk about lazy.

1 Like

Truth.

Now, im no professional but:

and,

look like what you want to edit.

(Someone correct me if i’m wrong)

Guys no need to worry about this I fixed by own thank you

Please show how in case someone else needs an answer in the future.