Here’s a simple icosphere, representing Mars.
At program startup, in an attempt to simulate height, I loop through the vertices and modify them slightly. This gives the planet a sort of bumpy feel.
I now wish to reuse this exact same bumpy mesh. For instance, I want ten other bumpy copies of Mars floating right next to the original bumpy Mars. But I don’t want Unity to copy the mesh, since it’s quite large. Rather, I want each copy of Mars to reference the one single mesh in memory.
What’s the best way to do this? Or am I asking the wrong questions? I’m new at this.
Thanks!