Hello Everyone!
I have a scene with sea waves made of six quads with scrolling textures on them. There is one problem though - there are visible quad edges on some textures, as indicated in the picture below:
As can also be seen in the picture, I am using Unlit/Transparent shader for each texture.
I managed to eliminate those edges by changing textures Filter Mode from Billinear to Point, but it caused a visible decrease of their quality.
Is there a way to make those edges disappear without losing quality?