How to eliminate visible edges on layered textures?

Hello Everyone!

I have a scene with sea waves made of six quads with scrolling textures on them. There is one problem though - there are visible quad edges on some textures, as indicated in the picture below:

As can also be seen in the picture, I am using Unlit/Transparent shader for each texture.

I managed to eliminate those edges by changing textures Filter Mode from Billinear to Point, but it caused a visible decrease of their quality.

Is there a way to make those edges disappear without losing quality?

Just set your texture’s “Wrap mode” to “Clamp”.

If you need the texture to tile then keep wrap mode to “Tile” but make sure your UV do not come close to the top edge of your texture, this way the bottom pixel will not appear on top of your mesh