How to enable a canvas after a collision?

Hello, i have a canvas with a Game over menu on it and i want it to enable after the player has collided with an obstacle. I dont know how to do it, thats why im here. If you could provide a sample code that would be great, thank you.`

using UnityEngine;

public class PlayerCollision : MonoBehaviour {

public playermovement movement;

public GameObject GameOver;

void Start()
{
    GameOver.SetActive(false);
}
void OnCollisionEnter(Collision collisionInfo)
{
    if (collisionInfo.collider.tag == "Obstacle")
    {
        movement.enabled = false;
        GameOver.SetActive(true);
    }

}

}`

Hi, make sure that your player have a Rigidbody.

I made this script, I hope this could help you:

    public GameObject player; //The object with the "playermovement"
    playermovement script; //The playermovement script
    public GameObject gameOver; //The object "Game Over" of the Canvas

	void Start ()
    {
        gameOver.SetActive(false); 
        script = player.GetComponent<playermovement>();
	}
	
	void OnCollisionEnter (Collision col)
    {
		if(col.gameObject.tag == "Obstacle")
        {
            script.enabled = false;
            gameOver.SetActive(true);
        }
	}
}

Agree with @robrtoprz
Check collision table at bottom of this page to make sure your collision happens: Unity - Manual: Introduction to collision