How to enable an object's mesh renderer 8 seconds after the scene starts?

By default, I have the object’s mesh renderer disabled. I need it to automatically enable itself after 8 seconds has passed after the scene has begun.

I can’t seem to find any answers online to anything similar to my question. I am not a programmer by any means and have zero knowledge on C#. If someone could lend me a hand by writing this script for me, I’d be very thankful!

Here is the script

  1. Make sure to assign the object you want to render in 8 seconds
  2. Make sure that the mesh rendered is disabled
  3. Make sure that the script is sitting on an object any object

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using System.Collections;
using System.Collections.Generic;
using Unity Engine;

public class Anything : MonoBehaviour

public GameObject object; 

void Awake ()
{
    StartCoroutine (AfterTime ());
}

IEnumerator AfterTime ()
{
     yield return new waitforsconds (8f); 
    object. GetComponent <meshrendered>().enable = true ;
}