How to Enable Antialiasing in WebGL Using URP unity 2019.4.4f1

Trying to enable all AA setting but can’t get it to work pls help

hi @BurinUdomkul

The build quality setting overrides the camera setting.

Post possessing can be edited here: Assets/Settings/UniversalRP-MediumQuality.assest

And choose quality setting in Project Settings/Quality

By default WebGL builds are Medium quality with AA set to none. You can turn on AA in UniversalRP-MediumQuality.assest or set the overall quality to High or make completely custom setting.

Also need to enable AA on each camera in your scene.

Hope that helps.