How to Enable bunch of GUIText which is placed inside Gameobject ?

I placed a bunch of GUIText and GUITextures placed inside an GameObject…And i want them to be enabled only at some condition, So do it need to give,

firstGUIText.enable = true

for each and every GUIText or any other way is possible ??

I tried by disabling GameObject itself at the start of game and tried to make it active during the game…but the de activated GameObject cannot be located using GameObject.Find…

So Any help is highly appreciated…Thank you…

Make sure the Game Object is in the Resource folder and try this to Instantiate the Prefab.

var instance : GameObject  = Instantiate(Resources.Load("YOUR GAME OBJECT"),Vector3(0,0,0),Quaternion.identity);  

If you have any doubt refer this.