HI,
I am working on Tegra K1 GPU for Android TV. I want to use the full RAW POWER of K1. I deployed many of the NVIDIA samples for Ex: Compute Basic GLSL Sample. All of the NVIDIA samples are working. When I moved to Unity I hit a big wall when I checked,
SystemInfo.supportsComputeShaders
I get return as false. It is supposed to return true
Did anyone start working on GLES 3.1 fixed/overcome this issue? Or am i missing something?.
I did turn off Automatic Graphics API as mention here.
Follow-up question: Android Player settings > Require ES3.1 throws an error as
EditorOnlyPlayerSettings property Android::RequireES31 not inititalized. Please initialize it using corresponding PlayerSettings.InitializeProperty function!
how to fix Require ES3.1 error?
P.S. If Unity and NVIDIA guys are checking this link. please write a blog for making content easier on GLES 3.X devices.
Cheers!