Hey,
within a chunk system i have several NativeArray with some entities being the root of a LinkedEntityGroup. I want to enable/disable them if the chunk changes visibility state.
I found those options:
- EntityManager.AddComponent: provides batch but doesn’t obey LinkedEntityGroup
- EntityManager.SetEnabled: obeys LinkedEntityGroup but doesn’t support batch
Is there a way to get a batched operation which takes account of LinkedEntityGroup?
Thanks!